const service = require("../../services/game-service"); const { GAME_MODES } = require("../../utils/constants"); Page({ data: { currentRoom: null, modeName: "" }, onShow() { let currentRoom = service.getCurrentRoom(); if (currentRoom && currentRoom.status === "cancelled") { service.clearCurrentRoom(); currentRoom = null; } this.setData({ currentRoom, modeName: currentRoom ? GAME_MODES[currentRoom.settings.mode].name : "" }); }, createGame() { wx.navigateTo({ url: "/pages/create/create" }); }, joinGame() { wx.navigateTo({ url: "/pages/join/join" }); }, openRules() { wx.navigateTo({ url: "/pages/rules/rules" }); }, continueGame() { const room = this.data.currentRoom; if (!room) return; const page = room.status === "finished" ? "result" : room.status === "waiting" ? "lobby" : "game"; wx.navigateTo({ url: `/pages/${page}/${page}?code=${room.code}` }); } });